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Regarder les plans

Level Design

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Floor plans

Before integrating anything in engine, I imagine the layout of the level or parts of it and draw it on a PNG file.

Then, I put in on a plane and start working on top of it and correct any mishap.

Pacing

Should the player cruise through a building or stop and pay attention to its surroundings ?

In adequation with the design decisions, I try to pace the player's progression to make it more impactful.

World Building

As I pay attention to narration, I also try to include areas where Game Artists can add personnality to levels, for a special framing, a story element, or anything that might add to the level.

Microgeography

The way a person occupies space and the psychology behind it is a fascinating thing that can bring a lot to a level design.
I like studying a player's behaviour to make better levels.

Pathing

Open-world or 2D platformer, the player needs to be guided towards a golden path. But that doesn't make it the only path. Subsidiary options give depth to the player's experience.

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