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Game Design

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User Experience

We make games for players.

It's always with this optic that I design game experiences.

If a feature doesn't add to a player's experience, I am not afraid to
reconsider it.

Prototyping

Sometimes, to test a design, it is necessary to try it ourselves, in order to gain time and understand its potential.

I can prototype on paper, or in-engine for low-coding skill games.

3Cs

Identifying and using 3Cs can be simple, or bring renewal to a gaming experience.

I try to always stay open and curious on ways to convey a gameplay through these tools.

Benchmarking

With so many games being made all around the world, it's important to stay up to new and old design possibilities.

Which is why I play and watch people play games to get inspired.

Presentation

Communication is at the heart of every game development.

To make sure to transmit design decisions efficiently, nothing equals a good Powerpoint during a good meeting.

Overall Positivity

A design can change a lot during development. Being psychologically positive is a force when working in a team.

I always try my best to maintain a good work environment

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